Nintendo logos by Dan Patrick and David Pustansky. Overlay config created with the RetroPad editor by Valent-in. Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Set Show Inputs on Overlay to: Physical(Controller) Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. Otherwise set the video scaling manually to fityour device display. Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) In-screen bezel removed (won't interfere with shaders) If I talk to either of them before you get a chance, I'll let them know you're looking for them.No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Extract and copy the gb-portrait folder inside: 'RetroArch/overlays/misc' (Or any folder you set for overlays in RetroArch settings) and overwrite if asked. We've seen them pop up in other projects before and no one took any offense. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Main differences with what you can find in the shader repository (because of file size constraint there): Integer scaling should be OFF and display ratio on full to show the full border image. I made borders for existing ones and tweaked stuff around. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. This is a portable pack of various handheld shaders. Naming has also been updated to the latest Redump. This update includes 2,111 new video snaps bringing the full set to 3,581 videos. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. Sony PlayStation 2 Video Snaps Updated (2,111 New Videos) This update has been in the works for awhile, and PS2 emulation has come so far since the original videos were recorded. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. On my 55' OLED the play area equates to about a 32' CRT. Top is day setting, bottom is night setting. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) Everything you see is from shaders (Mega Bezel + my own custom background). I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac.
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